Options for running the same experience on multiple screens

I’m looking for the best way to set up multiple touch screens to run the same experience. Should each screen have it’s own player device, or can one device run several screens?

As an example, we’re looking to run one experience on 3 different screens. The screens will be relatively close to each other, in the same room. Each screen location will have internet access.

The only hardware requirement is that the experience will probably have to be run from a BrightSign.

I’m trying to see if we need to get a new player license for each screen, or could all the screens be run from one licensed device.

Hi John,

While both solutions are possible, there are pros & cons to consider:

  • 1 Player - 3 screens:
    • You need a BrightSign device with 3 outputs, such as the XC4055 => more expensive
    • You need only 1 Intuiface Player license => cheaper
    • You need to build 1 XP that spans across the 3 displays
      • If the XP is fairly simple or passive signage, it’s “doable”
      • If the XP is highly interactive / complex where 3 users can interact at the same time, the structure in Composer + load on CPU / RAM will be pretty heavy.
    • Since it’s a BrightSign device, you will have to go through some manual configuration to make sure the single XP is correctly displayed on the 3 screens, see details here.
  • 3 Players - 3 screens
    • You can use less high-end BrightSign devices, depending on the amount of interactivity required (HD, XD, XT), but you need 3 of them => cost TBD
    • You will need 3 Intuiface Player licenses => more expensive
    • You can build your XP for a single screen, then just deploy it 3 times. Much, much simpler & faster to build in Composer.

If you want to discuss your project more in detail and privately, feel free to dm me so we can set up a quick call together.

Seb

Thanks for the feedback. Using one device per screen might be the best way to go. I expect the experiences to have a lot of graphics and a moderate amount of interactivity.

Just to clarify, it’s not one experience that needs to display across 3 screens. It’s a single screen experience that will be displayed 3 times. There could be 3 users interacting at the same time, at different parts of the experience, so it would need to function independently of one another.

Could running all 3 screens off one higher end computer be better than a BrightSign?

Using a BrightSign or a PC won’t change the way you’d have to build your XP to support 3 independent people interacting with that single XP at the same time.
Difficult to say more without having more details / seeing mock-ups of that XP, but generally speaking, I’d stick to building a single XP for a single screen / single user and running it on 3 Players.

Feel free to dm / email me if you want to discuss this project in a 1:1 call

Seb

We’ve decided to use the 3 screens and 3 player device approach, then just deploy the single experience to all 3.

Thanks for your help!

1 Like