I have created an interactive for a museum that has a 26 scenes and will be used on an iPad (128 GB, 5th generation). It’s graphically moderately dense - 8 select “button” triggers on one scene that allows users to go to one of 8 specific stories. Each story has 3 associated scenes, the first has 3 “answers” to a question that is posed - activated by a png image with a hidden “try again” png under the answer.
Whenever a trigger is used to move to a different scene - the screen goes white for a flash of a second before the the scene comes up. Every scene uses an image as the background - not a white screen. I’ve made all the triggers without any animation since I just want the next scene to just pop up. Any idea why I get these glitches? In some instances, I get a quick glimpse of a bottom layer in one area of the screen where I have an element underneath another that is triggered to be invisible when that element is touched.
Is it just that the graphic capabilities of the iPad can’t cope with a mildly layered and visually full experience?
Or is it that since I’ve made the layers as images (jpgs or pngs as necessary) at full resolution (2150 x 1620 @ 72 dpi) this is just too big for the interface?
I’d be happy to share the experience for anyone who might want to engage with it to see what I am up against.
Thanks in advance for your help!