I have an XP that has a complicated scene in it. Within the navigation, there is a button with a question mark that the user can hit that will show quickly what each section on the scene does. I have multiple actions attached to the trigger of pressing the “?” button. The problem is that I also have in the “instructions” section an exit button. In testing, I’ve noticed that if I exit out of the instructions before all of the actions have finished, then hit “?” again, the actions will start over… on top of the actions that are finishing up.
So I was wondering- is there a trigger/action that would cancel/abort the actions in the “?” button that haven’t played when the “exit” button is pressed?
I hope this makes sense. I can make a video demonstration of what I mean/the problem area if that would help you to understand what exactly I’m having a problem with.
Thanks in advance!